import pgzrun, pygame

WIDTH, HEIGHT = 500, 500

teiler = 10


def update():
    pass


def draw():
    mausposition = pygame.mouse.get_pos()
    
    
    screen.fill("black")
    
    abstand = int(WIDTH / (teiler-1))
    radius = mausposition[0] / 10

    for x in range(0, WIDTH+1, abstand):
        for y in range(0, WIDTH+1, abstand):
            screen.draw.circle((x, y), radius, "white")
    

pgzrun.go( )
Zuletzt geändert: Donnerstag, 3. April 2025, 08:51